KR - Update July 27th 2016
Contents
Abyss
1. Vitality of fortress gates in the Lower Abyss has been decreased.
2. Abilities of Invasion monsters apperaing in the Lower Abyss have been downgraded.
3. Abilities of Balaur monsters that appear around Upper Abyss fortresses have been downgraded.
4. Abilities of ragining monsters that appear near Lower/Upper Abyss fortresses have been downgraded.
5. Abilities of monsters related to the Anoha Fortress in Kaldor have been adjusted.
- Abilities of the Balaur Guardian have been lowered.
- Abilities of monsters placed in defence strongholds have been lowered.
- Vitality of gates has been lowered.
6. Vitality of the ragining monster that appear once the 'Anoha Fortress' has been captured certain number of times has been lowered.
7. Colour of Reshanta's terrain on the map(M) has been changed.
8. Windstreams in the Upper Abyss have been plcaed closer to the strongholds.
Instance Dungeons
1. Rank requirements in the 'Sanctum Battlefield', 'Pandaemonium Battlefield' have been changed.
2. You will now receive a box containing a weapon or an armor piece as a final compensation for participating in the 'Sanctum Battlefield', 'Pandaemonium Battlefield'.
3. Commander Jubeda will now disappear 5min after appearing if noone attacks it.
- When Commander Jubeda is gone, a windstream leading to the Dredgion where the final battle takes place will appear.
4. Stats of monsters that appear in the 'Sanctum Battlefield', 'Pandaemonium Battlefield' have been changed.
- Vitality of defence turrets has been increased.
- Commander Jubeda's damage has been lowered.
- Vitality of Surkana Time Bomb has been lowered.
5. Re-use time for Pressure Bomb of the Warders and Cloaking Pearl has been changed to 60sec.
6. Transformations in the Rift of Oblivion have been changed.
- Base damage during Transformation: Incarnation of Earth has been reduced.
- Other changes are as follows.
Transformation Skill | Transformation-only Skill | Changes |
Transformation: Incarnation of Water | Healing Rain | Cooldown reduced to 1s
Increased the healing effect to 2,000 Healing dot will now heal the target every 1,5s for 4.5s |
Transformation: Incarnation of Earth | Mighty Leap | Damage on assassin-type monsters increased
Cooldown changed to 9s |
Stonefist Level 1
Step 1~2 |
Damage on assassin-type monsters increased | |
Life absorbtion adjusted | ||
Floor Smash Strike | Damage on assassin-type monsters increased | |
Roar of Earth | Damage on assassin-type monsters increased
Cooldown changed to 15s |
Quest
Character
1. If you were killed near opposite race's base in Kaldor, you would ressurect in the opposite race's stronghold. This issue has been fixed.
NPC
1. You will no longer be able to acquire DP from some monsters.
2. Kisk will no longer be invisible when using 'Hide/Show Other PCs' [Options - Key Mapping - Actions].
Item
1. Registering items for the Magical Morph has been simplified.
- Alert message will now pop-up.
- 'View Collected' will no longer show equipped items.
- Enchanted/Upgraded items will now show at the end of the 'View Collected' list.
2. An issue with unique item skills not showing in the evolution preview has been fixed.
3. An issue with Apollon Shield missing from strenghtening NPCs in Esterra has been fixed.
4. Names of some Flux designes have been fixed.
5. Appearance of some items has been fixed.
UI
1. The action of dividing items in the Legion warehouse was not being registered in the Legion Logs. This issue has been fixed.
2. Some features of the Battlefield Union Window have been changed.
- When joining the Union you will now see the number of players.
- You can now move the window.
Etc
1. An issue with App Center has been fixed.