Difference between revisions of "KR - Update October 14th 2020"
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===Guardian General=== | ===Guardian General=== | ||
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+ | {| class="edit_table" border="1" style="" | ||
+ | |- | ||
+ | | class="cel1"|Skill | ||
+ | | class="cel1"|Before | ||
+ | | class="cel1"|After | ||
+ | |- | ||
+ | | class="pad1 "|{{#skill:11885}} | ||
+ | |||
+ | | class="pad1 "|Increases Add. PvP Attack/Defence by 1300. | ||
+ | |||
+ | | class="pad1 "|Increases Add. PvP Attack/Defence by 1400. | ||
+ | |- | ||
+ | | class="pad1 "|{{#skill:11886}} | ||
+ | | class="pad1 "|Increases Add. PvP Attack/Defence by 1500. | ||
+ | | class="pad1 "|Increases Add. PvP Attack/Defence by 1600. | ||
+ | |- | ||
+ | | class="pad1 "|{{#skill:11887}} | ||
+ | | class="pad1 "|Increases Add. PvP Attack/Defence by 1800. | ||
+ | | class="pad1 "|Increases Add. PvP Attack/Defence by 1900. | ||
+ | |- | ||
+ | | class="pad1 "|{{#skill:11903}} | ||
+ | | class="pad1 "|Reflects 1,200 damage within 5m radius | ||
+ | | class="pad1 "|Reflects 5,000 damage within 20m radius | ||
+ | |- | ||
+ | | class="pad1 "|{{#skill:11904}} | ||
+ | | class="pad1 "|Stunes 18 targets | ||
+ | | class="pad1 "|Stunes 24 targets | ||
+ | |- | ||
+ | | class="pad1 "|{{#skill:11905}} | ||
+ | | class="pad1 "|Deals 10,000 magic damage | ||
+ | |||
+ | Targets 18 players | ||
+ | | class="pad1 "|Deals 20,000 magic damage | ||
+ | |||
+ | Targets 24 players | ||
+ | |- | ||
+ | | class="pad1 "|{{#skill:11906}} | ||
+ | | class="pad1 "|Deals 50,000 magic damage | ||
+ | | class="pad1 "|Deals 70,000 magic damage | ||
+ | |} | ||
===Gladiator=== | ===Gladiator=== |
Revision as of 20:39, 13 October 2020
Contents
Skill
1. Some skill effects have been changed.
Guardian General
Skill | Before | After |
Transformation: Guardian General I | Increases Add. PvP Attack/Defence by 1300. | Increases Add. PvP Attack/Defence by 1400. |
Transformation: Guardian General II | Increases Add. PvP Attack/Defence by 1500. | Increases Add. PvP Attack/Defence by 1600. |
Transformation: Guardian General III | Increases Add. PvP Attack/Defence by 1800. | Increases Add. PvP Attack/Defence by 1900. |
Reflective Abyssal Aegis I | Reflects 1,200 damage within 5m radius | Reflects 5,000 damage within 20m radius |
Abyssal Wave I | Stunes 18 targets | Stunes 24 targets |
Abyssal Tidal Wave I | Deals 10,000 magic damage
Targets 18 players |
Deals 20,000 magic damage
Targets 24 players |
Abyssal Verdict I | Deals 50,000 magic damage | Deals 70,000 magic damage |
Gladiator
Templar
Assassin
Ranger
Sorcerer
Spiritmaster
Cleric
Chanter
Gunner
Aethertech
Bard
Painter
Siege
1. The stats of Fortress Guardian General and Gates have been changed.
2. Some monsters that appear during Fortress battles will now give more Abyss Points.
Instanced Dungeon
1. Asmodians could not enter Taloc's Hollow under certain conditions. This issue has been fixed.
2. Monsters inside the Kubrinerk’s Cube Laboratory will now detect players in hiding.
Environment
1. The terrain in the Makarna of Bitterness (difficult) has been fixed.
2. The terrain in the Stella Research Laboratory (Easy/Normal) has been fixed.
UI
1. Some tips displayed on the loading screen would appear incorrectly. This issue has been fixed.
Related
7.7 Update | ||
Regions | Time Fold | |
General Items | Glyph | |
New items | PVE: Ultimate Sealed Storm Set |
PVP: Ultimate Severe Thorn Set
|
System | Item Collection | Lumiel's Transmutation |
Additional Updates | KR - Update April 16th 2020 |
KR - Update September 9th 2020
|